Memories of Mexico
Museums of World Culture
Why read about historical events when you can jump right into them? Together with The National Museums of World Culture we have created an immersive and gamified history lesson about three eras of Mexico's past.
We believe that the future is immersive. We want to create 'immersive lessons' for classrooms and learning environments. Memories of Mexico is a great example of what is possible when you think outside the box.
The Story
Your journey begins in a sacred Mexican cave where the guardians of history preserve the memories of the past. Suddenly, a strange figure appears and steals all the memorabilia, including the guardians’ memories of the past. All memories of ancient Mexico are now lost.
Envisioned and inspired by older point-&-click adventure games. In Memories of Mexico it’s your mission to find all the lost memorabilia that has been scattered throughout history. During this experience you will get to explore Mexico during a few select time-periods and civilizations including the Olmec, Aztec and Maya cultures. Come face to face with exciting characters who will help you complete your mission to restore the memories of Mexico.
Services we have provided
Story development
We specialize in developing stories for immersive formats, letting the audience step into the story and interact with it.
Immersive production
We capture, produce and publish content within all fields of the immersive space - from 360-video to interactive virtual reality.
3D and Reality Capture
We bring back high-resolution 3D assets from all over the world, using photogrammetry, lidar and reality capture.
End User Experience
To engage schools and classrooms effectively, we ensured our experience was accessible across multiple platforms. Designed to function seamlessly on laptops, tablets, and in VR via WebXR, the entire experience is link-based, requires no downloads, and is completely free. This approach guarantees ease of access and broad usability, facilitating widespread educational integration.
Impact
Since its launch in Sweden, the digital experience has been integrated into hundreds of upper secondary schools, benefiting students aged 12-16. It includes comprehensive materials and a lesson plan, enabling teachers to seamlessly incorporate the experience into their classrooms. All content is aligned with the Swedish school curriculum, ensuring that it supports educational objectives effectively.
Get in touch
Do you want to learn more about immersive storytelling? Perhaps you already have a project idea?