As immersive producers, we handle the whole chain: research and story, fieldwork, 3D capture, filming, development and delivery. We have made work for and with National Geographic, Disney, Swedish state museums, KTH Royal Institute of Technology, Stockholm University and EU-funded research projects.
We work across Sweden, Scandinavia and worldwide.
The story decides the format. Sometimes that is a VR headset. Often it is a browser, a phone, a dome or a room in a museum, because that is where the audience is.
Seven kinds of work, often combined in one project:
We build for the place where your audience will meet the work, and we test on the real hardware.
In a classroom that usually means a browser on a school laptop, with a headset as an option. In a museum it means a touchscreen, a headset station or a whole room, run by staff who have other things to do. In a planetarium it means a fisheye master for the dome. Online it means a link that works on a phone.
When it matters, we make more than one version. Victoriafortet has a 360° experience that runs on any device and a full 3D version for headsets.
Yes, and here is where we are. Dome Conductor, built with KTH for the dome at Tekniska museet in Stockholm, is a live installation in which visitors conduct the Swedish Radio Symphony Orchestra. Nordic Glaciers, a documentary about climate change and Sweden's shrinking glaciers made in partnership with Stockholm University, is our first full-length fulldome film: 25 to 30 minutes, an 8K dome master, in English and Swedish, planned to premiere in 2028.
We also wrote our own tool for stitching fulldome and 360° footage inside DaVinci Resolve. If you program a dome, talk to us about Nordic Glaciers now: we are looking for dome partners for the premiere.
With the people who know the place. We work with local organisations, producers, guides and scientists wherever we film, and the experts we work with check the facts in our scripts: we go to great lengths to tell only scientifically accurate stories. We ask the people we film for their consent, and tell them what we are making and where it will be shown.
When we build AI into an experience, we follow our published position on AI and young learners.
Researchers who need their work to reach beyond the journal. Museums and heritage institutions with sites, collections and stories. NGOs and foundations that need people to see a place they will never visit. Agencies that need an immersive production partner. VFX and film studios that need 3D capture on location.
National Geographic · 2021
Two 360° films from the National Geographic and Rolex Perpetual Planet Expedition to Mount Everest in 2019. Webby Award and Webby People's Voice, Best 360 Video, 2021.
Museums of World Culture · 2020
A gamified WebXR history lesson for the National Museums of World Culture. It runs in any browser with nothing to download, and is used in hundreds of Swedish schools.
Sagarmatha Next · 2023
Film, VR and a physical exhibition at 3,775 metres near Mount Everest, for the local organisation Sagarmatha Next. More than 15,000 visitors.
KTH Royal Institute of Technology · 2025
A live fulldome installation at Tekniska museet, built with KTH: visitors conduct the Swedish Radio Symphony Orchestra with their hands.
XR4ED, EU-funded project · 2025
A VR classroom experience built on three EU-funded Arctic research programmes, funded through the open call of the Horizon Europe project XR4ED.
The National Swedish Museums of Military History · 2023
Two VR experiences of a Cold War fort for The National Swedish Museums of Military History: a 360° story for any device and a full 3D version for headsets.
Tell us about the project. These answers help:
We reply within one working day.
Fredrik Edström
Producer and co-founder
New projects, quotes, budgets and partnerships
Martin Edström
Director and co-founder
Creative direction, 3D capture, press and talks
hello@ivar.studio · +46 (0) 733 13 05 69
IVAR Studios AB · Org. nr 559059-5392
Mäster Mikaels gata 2A, 116 20 Stockholm, Sweden